One memorable example of this is the quest that densustoto sends you to find an upgrade part, but one thing leads to another – and another and another and another – and suddenly you’re emerging from a sarlacc’s maw and straight into an exciting escape from a huge sandworm. It’s the lively, left-turn stretches like these where Outlaws really shines by stringing together countless Star Wars references and Uncharted-style moments of spectacular action and adventure, and there are plenty of quests like this that I’ve undertaken so far. Given how I passed by plenty of sidequest opportunities that looked just as innocuous as this one at first glance, there are likely many more that I haven’t found yet, too. A lot of that you’ve probably seen in a Star Wars game before, but one of Outlaws’ most interesting and novel features is its syndicate system, which reminded me of the reputation system used in The Outer Worlds.

Game Reviews

Tony Hawk’s Pro Skater 3 + 4 offers yet more outrageous skateboarding action with massively upgraded visuals. MercurySteam makes its bold return with Blades of Fire, a Soulslike with some revolutionary mechanics but some serious pacing issues. Out of Sight is a unique puzzle/horror game with a clever core idea, but there simply isn’t enough to it to give it a full-throated recommendation.

Shadow Tactics: Blades Of The Shogun – Aiko’s Choice

But there’s no doubt that this is a game that’s meant to be played with others. It promotes creative collaboration, is cheap as chips, and with the map resetting every 24 hours there’s the possibility of endless fun. Speeder bike combat is even more restrictive, although it does serve as the best source of unintentional comedy that you can find in Outlaws. Annoyingly, you have no option to free-aim while in the saddle; instead, you have to try and dodge the blaster bolts of any attackers in hot pursuit while your adrenaline meter charges until you can finally unleash a slow-motion blast to bring their chase to a fiery halt. By that same token, I got plenty of laughs from speeding headlong towards cliff faces, pumping the brakes at the last second, and watching my pursuers blaze right by me and smear themselves against the escarpment. So at least speeder combat seemed as perilous for them as it did for me.

Once I’ve attacked—whether from cover or using an invisibility spell—every baddie in the vicinity knows I’m there. Avowed is surprisingly combat heavy, especially in its second half. It’s possible to play with the usual array of melee weapons—swords, axes, spears, maces—but you’d be missing out on a lot if you’re not playing Avowed like 21st century Hexen, mixing powerful ranged attacks with down-and-dirty close quarters hacking. Every one-handed weapon can be dual-wielded, so I normally roamed with a grimoire in one hand and a fire-enchanted sword in the other, raining down elemental area of effect attacks on bears, bugs and lizardmen before sprinting in to hack away. For the magic averse, it’s also possible to muscle about with a mace in one hand and a pistol in the other, for example. As unwieldy as the setup may seem on paper, Avowed maintains an admirable focus during its 50-odd hours.

Donkey Kong Bananza Review

It’s better to be memorable than boring, and Shadow Labyrinth certainly isn’t the latter. But the more Shadow Labyrinth actively tries to be cryptic, the less it actually is. There isn’t much room for imagination between constant lore dumps that go in one ear and out the other.

The main game starts when V is sent on a mission to steal a prototype chip called the Relic, but then ends up with the Relic implanted inside his own head instead. And it turns out that the chip stores the digital personality of a dead anti-corporate rockstar called Johnny Silverhand (played by Keanu Reeves). And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch.